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A Survey and Classification of Real Time Rendering Methods

Technical Report 332

Matthias Zwicker, Markus H. Gross, Hanspeter Pfister, Institute of Scientific Computing, ETH Zürich

Keywords: Rendering, Rendering Systems, Rendering Algorithms, Image Based Rendering, Texture Mapping
Language: English
Pages: 38
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abstract
Abstract: In this report, a survey and classification of real time rendering methods is presented. To this aim, the rendering process is divided into four conceptual components, namely scene description, discretization, representation and rendering. The geometry based and the image based rendering paradigm are defined by specifying a characteristic property corresponding to each of the four steps. It is shown, that almost all rendering methods make use of properties associated with either of the two paradigms. In fact, the methods are classified by determining for each of the four conceptual concepts, whether the geometry based or the image based characteristic is used. The rendering methods are summarized in four groups, starting with geometry based rendering, then image warping techniques, followed by methods relying on a point sample representation and finally image based rendering methods. For each group, the most important contributions are described, compared and the results collected in a table for overview. The focus of this report is to give a survey of existing, state-of-the art rendering techniques. The goal of the ongoing research will be to develop algorithms for efficient rendering of 3-D scenes and suitable object representations. The method envisioned should provide a better image quality to computation cost ratio than previous techniques. Moreover, it should facilitate multi-resolution representation of objects as well as object deformation.

Dec . 1999

ETH Zürich